A happy medium? Why screens are not all bad
This Sydney Morning Herald piece presents a balanced view of children's screen use, quoting Michael Carr-Gregg on both risks and benefits of specific games. He says Fortnite's lack of save points and continuous play sessions can encourage compulsive play patterns affecting schoolwork, social life, and family relationships, and argues it is not appropriate for primary-school-aged children despite its popularity with them. By contrast, he describes using Minecraft therapeutically with a child who struggled to express himself through conventional conversation. He repeats his guidance that every hour of screen time be balanced with roughly two hours of unstructured outdoor or 'green' time, framing adult-set boundaries as necessary because children have not yet developed full self-regulation. TechKids Foundation cites this as Carr-Gregg distinguishing between specific games' design and effects rather than treating all screen use uniformly.
Lewis, Felicity, and Liam Mannix. "A happy medium? Why screens are not all bad." The Sydney Morning Herald, 5 March 2019. https://www.smh.com.au/national/a-happy-medium-why-screens-are-not-all-bad-20190301-p51197.html